All Entries in the "Tech/Gamers" Category
Naughty or nice: a video game guide
By D.J. ARIZMENDI
I’ve got a list, and I am checking it twice. With it you will know which games this year were naughty or nice.
NICE
Playstation 3
Santa’s pick: “Uncharted 3”
2011 was the year of the three-quel. You had “Modern Warfare 3,” “Gears of War 3” and “Killzone 3.” Of the three, the nicests came from developer Naughty Dog in the form of “Uncharted 3.” Proving the third time’s the charm, U3 leads the three-quel herd with finesse by setting a new standard for game presentation.
Elves’ picks: “inFAMOUS 2,” “No More Heroes: Heroes Paradise” and “God of War: Origins Collection”
XBOX 360
Santa’s pick: “Gears of War 3”
While “Gears of War 3” is an amazing game, it wins almost by default. With Microsoft’s exclusive lineup being so thin, GOW 3 does what it must to bulk up the slim pickings. Even though it follows a strict “if it ain’t broke, don’t fix it” approach, it still has enough variety in the narrative to motivate players to reach the closure-centric ending.
Elves’ picks: “Halo: Combat Evolved Anniversary,” “Dance Central 2” and “The Gunstringer”
Wii
Santa’s pick: “The Legend of Zelda: Skyward Sword”
No surprise here. The Wii has had a tough year, with declining console and game sales. Link saves the system from complete destruction.
Elves’ pick: Buying another copy of “The Legend of Zelda: Skyward Sword”
Multi-platform
Santa’s pick: “The Elder Scrolls V: Skyrim”
Selling about half of what the newest “Call of Duty” did, “Skyrim” shows the world that nerdism is not dead and stats matter. Fixing most of the problems “Oblivion” had, “Skyrim” shows how well an open-ended RPG can work and should keep you entertained until the apocalypse of 2012.
Elves’ picks: “CathErine,” “Portal 2,” “Saints Row: The Third,” “Dead Space 2” and “Deus Ex: Human Revolution”
NAUGHTY
PS3
Pick for the fireplace: “DC Universe Online”
This year was probably Sony’s strongest yet, but there’s always one brat who ruins it for everyone. That little imp is “DC Universe Online.” Launching with horrible gameplay glitches and weak mechanics, DCUO had no chance of surviving in the current market of MMOs. The game is still on life support and has become so desperate for players that you can now download the full game for free.
Other disappointments: “Killzone 3” and “Tekken Hybrid”
XBOX 360
Pick for the fireplace: “Fruit Ninja Kinect”
For a game that is free on Android and a dollar on iPhone, I can’t justify the $10 price tag on this port. “Fruit Ninja Kinect” is the prime example of why digitally distributed games are not ready to become the new standard format for consoles, thanks to ridiculous prices. Also, the Kinect controls don’t hold a candle to its phone-friendly counterparts.
Other disappointments: “Carnival Games: Monkey See, Monkey Do” and “Rise of Nightmares”
Wii
Pick for the fireplace: “101-in-1 Sports Party Megamix”
Publisher Atlus must have really needed a paycheck. I can’t find one reason why anyone should be subjected to this shovelware unless they have committed crimes against humanity. A warning to all you mothers out there: Seeing this game in the bargain bin does not make it a good deal. Spend the extra five bucks and buy your loved ones a giant Hershey bar.
Other disappointments: “Just Dance 3,” “Conduit 2” and “Mario Sports Mix.”
Multi-platform
Pick for the fireplace: “Call of Juarez: The Cartel”
If someone translated one of those low-budget Mexican-made action films, they would create something very similar to “Call of Juarez: the Cartel.” Not only is this probably the worse shooter of the year, this might be one of the worst products ever released to the public for $60.
Other disappointments: “Dragon Age II,” “Rage,” “Brink” and “Homefront”
REVIEW: ‘Uncharted 3′ proves not all developers dream equally
By D.J. ARIZMENDI
If there ever was a console-exclusive game that could unify every gamer, of every genre, of any system, “Uncharted 3” would be that ambassador.
The story is a rather simple one. Players assume the role of thrill-seeking Nathan Drake as he and his streetwise gang seek treasure that spans across various corners of the globe. It’s a tale that’s as old as it is quintessential.
Though some may perceive the structure trite and contrived, the pace is unarguably hasted and never forgets what it is all about, the adventure.
All the usual suspects return to their respective roles, and all bring their A-game to the table.
None of the performances feel forced, which is rare for a game, and has a caliber that can only be matched overseas from works like the “Yakuza” series. The real stars of this shameless blockbuster are the set pieces and graphics.
Anyone who read my “Batman: Arkham City” article may be experiencing deja-vu from that last sentence, so let me make this clear: U3 has the finest, superlative and most ambitious set design seen in video game history.
The terrain you explore and interact with make ‘Pandora’ look like a bitch.
The worlds explored range from the desert to the sea and everything in-between.
Instead of playing it safe and having these elegant levels stay in one piece, the folks at NaughtyDog have no problem watching their world burn, literally. What you passed by once as a room of beautiful art, becomes a flaming graveyard on the way back.
What helps these astonishing scenes come to life is the blistering detail put into every bit of texture on the screen.
To simply say that the visuals are the premier example of how games should look would be understating it. The graphics in U3 actually represent how games in the next generation should look in terms of constancy.
No matter the scenario, day, night, indoor or outdoor, U3 handles them almost as they were different games. It makes sure that every chapter is as good looking as the last.
While some developers work tirelessly to make their games feel more pragmatic, U3 is unashamedly proud to show it’s gaminess by giving players control over events that any other game would have made into a cutscene. The transitions from gazing eyes to trigger happy hands is so seamless you might forget that you actually get to control the action.
Gameplay remains largely similar since the last outing, but it’s all the small changes that make a major impact.
For instance, you can now throw back grenades if your timing is right and melee combat is now contextual with the environment. Thanks to these enhancements, the combat is flawlessly adaptable and you never get the sense you did something wrong.
That being said, that does not mean you will not die. The difficulty has some sharp spikes, but fortunately the checkpoints are very forgiving and well placed.
If having probably the greatest single player experience is not exciting enough, you can always hook up with your bros in multi-player for either co-op or competitive modes.
The two modes are actually surprisingly deep and offer perks, badges and a leveling system that so many “Call Of Duty” fans have come to adore.
With so many games out this year, I had some doubt that U3 would stick out, but after completing its story and dipping into the multiplayer, I absolutely have no doubt in my heart, mind or soul when I say that “Uncharted 3” truly is the definitive game of this generation.
Grade: A+
‘Dead Island’ has a strong pulse
By D.J. ARIZMENDI
Over the years I have looked at video games more as art than games, critiquing flaws and praising subtleties.
“Dead Island” is the shallowest video game experience I have played in some time…and I am enjoying the hell out of it.
The setup is so simple, even a zombie can understand it.
After a drunken bender on a tropical island, your character awakes in a hut surrounded by zombies. You have no knowledge of what happened or how you got there. Imagine it as the “Hangover: Undead Edition.”
Of course the point of the game would be to find out how all these innocent people became zombies and bring justice, right?
Nope. The only thing that matters is survival and escape.
Players can select from four different walking stereotypes, each with distinctive skills.
Xian Mei is an Asian woman who’s good with kitchen knives.
Sam B. is a washed up rapper that can wield a baseball bat like Barry Bonds.
Logan is a fallen athlete, but still has a good throwing arm that comes in handy for lobbing zombie heads off.
Finally there is Purna, who is basically Angelina Jolie from “Salt” with a fetish for guns.
If you find yourself having a hard time wondering which character to choose, just think about what kind of game you want to play. For instance, knives can slice and dice through zombies, but blunt weapons are more durable.
The gameplay is unique, combining the vastness of “Fallout 3” with the mechanics of “Dead Rising.”
Like the aforementioned games, DI has action RPG elements most would expect like weapon health, stamina bars, critical hits and XP.
The environment itself is anything but typical. At first glance, the graphics don’t look too special, but sunny reflections and open beaches make slaughtering the undead a bit more pleasant.
Even though the story is almost nonexistent, DI gets one thing right that most modern games don’t: fun.
While gleefully slaying zombies, it dawned on me that for years, I have not actually had fun with games. Sure “Dead Space 2” is tense and “L.A. Noire” is dramatic, but they just weren’t fun to play.
With DI, I was able to sit back and have a good time doing nothing. It felt like I was on a video game vacation.
But the vacation comes at a price.
In order to enjoy DI, you have to look past a lot of flaws.
It glitches often, the music is dull, the voice acting is a joke, controls are stiff and the online co-op crashes more often than the vehicles in the game.
What it comes down to is love.
When you love something, you accept it for what it is. And I wholeheartedly adore DI so much that I’ll stand by it through thick and thin, brains or no brains.
Grade: B
New to Blu
By DARCY ARIZMENDI
Fifteen more blu-rays will be born in this HD world between March 22 and April 5. Which ones will stand victorious on your shelf? To help you pick, use this visual aid. Also note these films are available on DVD as well.
BUY IT
“Evangelion: 2.22 You Can [Not] Advance” (March 29)
“Dogtooth” (March 29)
“Mad Men: Season Four” (March 29)
“Tron: Legacy” (April 5)
RENT IT
“How Do You Know” (March 22)
“All Good Things” (March 29)
“Tangled” (March 29)
“Casino Jack” (April 5)
“I Love You Phillip Morris” (April 5)
BURN IT
“The Tourist” (March 22)
“Yogi Bear” (March 22)
“Skyline” (March 22)
“The Venture Bros.: The Complete Season 4” (March 22)
“Scar 3D” (March 29)
“Little Fockers” (April 5)
EDITOR’S CHOICE
“Evangelion: 2.22 You Can [Not] Advance”
Review: ‘Marvel vs Capcom 3’ plays it safe
By D.J. OCHOA
aztecpress@pima.edu
Fans of the fighting series Marvel vs Capcom have waited more than 10 years for the newest installment.
“Marvel vs Capcom 3: Fate of Two Worlds” has finally hit store shelves, and gives gamers the right dose of intensity.
MVC3 is a fast paced, beautiful fighting game that offers a fine amount of re-playability.
Each character has unique quirks that are very entertaining to use. Veterans like Ryu and Wolverine return, joined by newcomers such as Dante and Viewtiful Joe. One of my favorites is X-23, an ultra badass female version of Wolverine.
However, the roster has been stripped to 36, while its predecessor offered 56 playable characters. This is the biggest change of the game, and it does take away from the game’s value.
When trying to pick my trio to do battle, I found myself missing favorites from the last MVC. It’s a letdown not being able to use Gambit or Strider Hiryu.
Players might feel cheated by this, but Capcom plans to add characters to the roster through downloadable content.
The look of MVC3 has also changed. Unlike the arcade style used for MVC2, Capcom decided to use a comic book design.
This was an intelligent move on Capcom’s part. It brings the fighting mechanics alive, especially when the completed hyper combos show vibrant colors all over the screen (similar to an acid trip without the use of any narcotics.)
The most entertaining part of any MVC is the epic fighting mechanics. Not much has changed in the MVC3 fighting style, which is not horrible. The same fast paced, ultra high combos are here again, with the small addition of aerial combos and X-Factor.
Players perform the aerial combos during a fight, using a simple button to battle mid-air and tag a partner. It adds to fighting mechanics in an entertaining way and never seems to get old.
The addition of the X-Factor mechanic gives players an energy boost during battle that can potentially change the momentum.
Online fights are offered, but make sure you practice before entering that gauntlet. Otherwise, you’ll get destroyed every time.
This MVC diamond-in-the-rough has minor flaws. One major disappointment: few fighting modes to choose from.
Arcade mode is still present, but there’s not much left to do after beating it countless times. Sure players can master their skills in training mode, but it doesn’t offer much depth to the game. And where is survival mode? Plus, only four characters are simple to unlock.
The most entertaining part of the series was building up points after hours of playing, and purchasing the characters.
It’s understandable that Capcom didn’t want to change too much of the game’s core value, but additions should be met on the release (not months later in DLC, just to make few bucks.)
Despite its flaws, MVC3 offers well-rounded gameplay.
Capcom has added another fine installment to the series, but it could have been a much more dynamic experience.
Grade: B
New on blu
By Darcy Arizmendi
Feb 8
1.I Spit on your grave
2.Life as we know it
3.Paranormal Activity 2
4.You again
5.For Colored Girls
6.It’s Kind of a Funny Story
7.My soul to Take
8.Wild Target
Feb 15
1.Unstoppable
2.Waiting for “Superman”
3.Summer wars
Feb 22
1.Due Date
2.Flcl: Complete Collection
3.The Stieg Larsson Trilogy (The Girl with the Dragon Tattoo / The Girl Who Played with Fire / The Girl Who Kicked the Hornet’s Nest
Editors Pick: Flcl: Complete Collection
Gamer fan site becomes thriving business
By CONRAD PURSLEY
aztecpress@pima.edu
When Reid Young started a fan site in 1997 for the Super Nintendo classic “Earthbound,” he had no idea what he was unleashing.
Starmen.net and its sister merchandise website, Fangamer.net, created a vibrant online community for classic game fans and an online business that defies the ailing economy.
“Starting with nothing and getting to this point, I’ve just stopped being surprised with everything,” Young said.
The gamer company also gives back to the community, supporting charities that include the ACT Today autism foundation and the Michael J. Fox Foundation for Parkinson’s disease.
Starmen.net held an auction Nov 27 for Mr. Saturn plushies available only in crane machines in Japan. The auction raised more than $10,000 to help combat Parkinson’s disease.
The company began when Starmen.net was facing tough times. Young and his wife, Camille, decided they would try to cover site costs by selling clothing inspired by “Earthbound.”
“I thought we’d sell a finite number of shirts and that’d be it,” Reid Young said. “But orders just kept coming in.”
As orders continued, he brought in help. The cycle repeated until a business was born.
Fangamer.net opened in August 2008 as a site to handle merchandise created by the Starmen.net crew.
Camille Young, a Tucson native and fine arts graduate of Pima Community College, recalled the early days when she and Reid ran the business from their second bedroom.
“At first I helped with package and mail orders,” she said. “But eventually I got to take on some artistic projects, like the ‘Mother 3 Handbook.’”
She originally became involved with Starmen.net in 1999, when her brother convinced her to submit “Earthbound” fan art to some guy named “reidman” who ran the site.
“That’s also the story of how I met my husband, Reid,” Camille Young said.
Fangamer.net has now expanded well beyond “Earthbound” merchandise.
“We like to include games that we all agree are great and ones that can inspire great designs,” Reid Young said. “We don’t just do classics, but we like to put a classic spin on things.”
Each Fangamer product is elaborately designed with high-quality materials, using art inspired by the game it represents. Typical prices are $20 for shirts and $60 for figurines.
“They’re not Walmart prices,” said Ryan Alyea, a key employee who serves as Fangamer’s tech guy. “We’re not big enough to get bulk discounts.”
A $28 E-Tank coffee mug, inspired by the popular Megaman series, has so many preorders that Fangamer.net had to extend the release date and restrict how many mugs one person can buy.
Fangamer.net also designs custom-made cards, pins and other game-inspired items.
“I’m very happy that I took the route of being an artist and doing what I love,” Camille Young said. “I still use techniques, design principles and color theory that I learned at Pima.”
Despite the sacrifices and financial risk, Reid Young has no regrets about starting a business.
“If you’re willing to sacrifice the security of a job, working for yourself is great,” he said. “I would never work for someone else.”
Assassin’s Creed: All’s good in the brotherhood
By DARCY ARIZMENDI
“Assassin’s Creed 2” was considered one of last year’s best games. This was mostly due to the highly improved gameplay mechanics, including more variety than the original game. Does “Assassin’s Creed: Brotherhood” continue to kill its audiences?
As much as I want to set up the story for anyone new to the series, I can’t due to its complex nature and my word limit. Let’s just say the story literally leaves off right where AC2 ended.
The two main characters are still Ezio and Desmond. Players as Ezio roam the streets of Rome in the year 1500, and explore its ruins as Desmond in the year 2012.
The new thing here is that players can now access Desmond on demand by being able to leave the Animus from the pause menu.
Gameplay has not changed much since AC2. Most improvements are small tweaks to aspects such as combat, money gathering and missions.
As great as this sounds, ACB was so similar to the last game that nothing really surprised me. It really felt at times like I was playing an expansion pack that could have been released for 20 bucks.
That said, it is still one of the best single-player games out there. Fans will thoroughly enjoy what it has to offer.
The main new feature that Ubisoft touts is multiplayer, which lets you select different classes of assassins. For example, you can be an assassin who looks like a priest or a jester. Whichever you decide on, someone will get shanked.
The backdrop to this mode is that players assume roles as Templars (the bad guys) in training. Once you select your character, you go into a level and are assigned a target you must kill.
Every other player is assigned a target as well, so it’s basically a deadly version of cat and mouse.
The mode was fun for awhile but then players ruined the experience by running around like loons and stabbing everything in sight. Play this mode with people you trust, if possible.
Overall, ACB is a highly polished product that lost some focus by trying to nudge in multiplayer. My greatest fear after playing this game is that the series will get “Call of Duty” syndrome and push out a game every year.
In a way I am glad the game was not called “Assassin’s Creed 3.” Still, I would prefer to wait for a sequel instead of getting more of the same.
Grade: B
Phone reviews: EVO 4G vs. Epic 4G
By JONATHAN FRASER
aztecpress@pima.edu
With so many choices available, buying a new cell phone can leave some fearing buyer’s remorse. How do you know if you have the best device out there?
That’s what we set out to discover as we compared two Sprint flagship phones: The HTC EVO 4G and the Samsung Epic 4G. We scored each phone on a 10-point scale in five categories, and used the average to determine a winner.
STYLE:
The sleek EVO sports a candy bar design. Its all-touch screen boasts an impressive 4.3-inch LCD display.
The Epic keeps pace with rounded edges and a slider design equipped with one of the best QWERTY keyboards on the market. Samsung has found the sweet spot for screens with its gorgeous 4-inch Super AMOLED display.
Both phones did feel a bit large, though. Some people won’t like that.
Scores: EVO: 7.5 / Epic: 9.
NAVIGATION:
Navigating was smooth and easy because both phones come with 1-GHz processors. Both phones have seven customizable home screens and the ability to add shortcut widgets for apps.
The difference comes down to user interfaces. The EVO runs HTC Sense while the Epic uses TouchWiz 3.0. Sense is more polished and visibly appealing. TouchWiz 3.0 has a smaller learning curve because it is set up very much like the iPhone layout.
Scores: EVO: 8 / Epic: 7.5.
FEATURES:
These are two of the most feature-packed phones on the market.
The EVO features an 8 megapixel rear-facing camera with dual LED flash and a 1.3 MP front-facing camera for video calls. It records high definition video (720p), supports 4G connectivity, has a HDMI out port so you can watch videos and pictures on your HD TV, and has a kickstand to prop up the phone. This phone was made to act like a TV.
The Epic screen helps conserve battery and provides screen resolution comparable to the iPhone 4’s Retina display. It supports 4G connectivity, a 5 MP rear-facing camera with LED flash, a 0.3 MP front-facing camera for video calls and Swype texting (where you drag your finger over letters instead of tapping them on the touch screen). It also captures HD video (720p).
Scores: EVO: 10 / Epic: 8.
MULTIMEDIA:
The EVO is a multimedia beast. Watching videos is amazing and HTC’s music player is by far the best on Android. It benefits from running on the Android 2.2 operating system because it supports Flash Player online. With Flash, you can view embedded videos directly on the web page. Keep in mind, Flash isn’t all the way there yet so this does cause slower loading.
The EPIC is no multimedia slouch either. Videos are also amazing on the Super AMOLED screen. The music player is nothing special but gets the job done. Unfortunately, the Epic still runs on Android 2.1, so there’s no Flash support. But, the Internet runs smoothly and the phone is expected to upgrade to 2.2 by the end of the year.
Scores: EVO: 8 / Epic: 7.
RECEPTION/BATTERY:
Call quality was great on both devices and there were no reception issues.
When it comes to battery though, the EVO seems to be at a disadvantage. Moderate use (calls, texting, Internet, music player) can drain the battery in about 6-7 hours. You’ll definitely want to invest in a car charger or extended battery.
The Samsung EPIC benefited from a much better battery. Moderate use on this device did drain the battery, but it lasted an entire day.
Scores: EVO: 7 / Epic: 8.5.
THE RESULTS:
The results were almost a photo finish. The EVO score averaged 8.1 and the Epic averaged 8.
WINNER: HTC EVO.
Avoid holiday fail: check out these video games
Every year dozens of games get released right before the holidays. Because of this trend, people tend to just buy what is most popular without doing any research. Luckily we have two full-time nerds doing the work for you and have constructed a list that will make any noob into a knowledgeable tool. With this list, we can put an end to day after Christmas trade-ins at Gamestop.
By DARCY ARIZMENDI
‘Sonic 4: Episode 1’
Do you remember when Sonic games were actually fun? Few do, since it hasn’t happened for almost 15 years. At one time the blue hedgehog neck-and-neck with the plumber in red. Then Dreamcast happened. After Sonic lost everything, it tried to crawl back into people’s hearts by whoring out. Sonic’s now out of rehab and running right. This game feels like the ‘90s classic but is in glorious HD.
‘Dead Rising 2’
Once upon a time, I actually almost had a life. Then “Dead Rising 2” came out and took my love away. Anyone seeking a more forgiving sequel might want to find a priest, because this game is sacrilegious when it comes to modern design. Everything you hated from the original is back: super-hard boss battles, restarting games at higher levels, tons of side missions, thousands of zombies. The game will make you forget that sunlight exists.
‘Castlevania: Lords of Shadow’
Hardcore fans who turned their backs on this reboot have no idea what they’re missing. The graphics alone prove that HD games are the new standard, and the action is non-stop. If you’re a fan of “God of War” but wished the game was three times longer, this game is for you. 3-D Castlevania titles have usually been lacking but, with the help of Kojima Studios, LOS has the strongest combined elements of any adventure game in one package.
‘Amnesia: The Dark Descent’
This PC-only downloadable title is the most underrated game of the year. You try to survive inside a gothic castle overrun by demons. You get no weapons, so must use your wits. You can hide from the demons in the darkness but that will make you go insane, which causes hallucinations. Or, you can simply try to run away. The game’s sound design will leave scratches in your head. Another bonus: it only costs 20 bucks.
By DAVID MENDEZ
‘NBA Jam’
I love basketball, video games and unapologetically absurd sports games. Therefore, NBA Jam put me into a joy-induced coma. This remake of the classic includes everything I’ve loved since childhood: impossible dunks, fast-paced action and little-to-no defense. Even better is the inclusion of secret characters and teams – NBA legends, pop culture figures and even politicians. Personally, I can’t wait to dunk on Sarah Palin with Barack Obama.
‘Rock Band 3’
As a failed guitar player with delusions of grandeur, Rock Band 3 is right up my alley. If I had invested as much time and effort to play a real guitar as I spent on Rock Band, I’d be at Open Mic Nights getting all kinds of poet ladies. With Rock Band 3’s Pro Guitar mode, I’ll have that chance. Pro Mode allows players to plug in their electric guitars and actually play the songs, note for note, along with the game. It’s a whole new way to pretend to be famous!
‘Halo: Reach’
This final entry in the Halo Saga series is the best yet. Gameplay is fantastic in both multiplayer and campaign modes, actually requiring strategy to outsmart and kill enemies. Firefight (surviving an onslaught of increasingly difficult enemies) and Invasion (multi-level gameplay) improve online multiplayer mode. Armor Abilities, which let players sprint, fly and activate limited invulnerability, provide another reason to suit up as a Spartan.
‘Fallout: New Vegas’
I’ve been hooked on the retro-futuristic, post-nuclear wasteland series since fourth grade. In “Fallout: New Vegas,” you play a courier who is shot and left for dead in the desert. Your aim is to figure out who shot you, why, and how to get back at them — if you want. The beauty of Fallout is you can do just about anything you’d like, for hours on end. I’ve owned “Fallout 3” since 2009, and still haven’t finished everything. “New Vegas” provides more of the same.
‘Black Ops’ serves up tasty game play
By D.J. OCHOA
aztecpress@pima.edu
When it comes to video gaming, first-person shooters have become a commodity on all platforms. From “Fallout 3” in the Halo franchise to old-school “Golden Eye,” FP shooters give gamers their needed fix.
No multi-platform game franchise has been more successful than Call of Duty. The latest version, “Call of Duty: Black Ops,” set entertainment launch records when it was released Nov. 9, selling 5.6 million copies in 24 hours.
“Black Ops” incorporates the elements that made its predecessors, “Modern Warfare 2” and “World at War,” so successful: exciting campaign and indepth multiplayer modes.
Oh, and did I mention killing Nazi zombies? That always makes for a fun afternoon.
The game takes place in 1960s-era battlefields, including the Bay of Pigs and Vietnam.
Campaign mode is the first slice from a delicious platter. You start the game as Alex Mason, a war-torn soldier being interrogated by someone who sounds like Jigsaw’s brother.
In campaign mode, gameplay jumps around during the roughly 10 hours it takes for completion. However, “Black Ops” does a good job of tying up loose ends before the curtain closes.
COD nuts will be pleased that all the same mechanics are present in this installment.
You’ll find the same over-the-top, jaw-dropping combat that made the COD franchise so successful. The only problem I had is that your team tends to run around like rookies with their heads chopped off.
The second entrée in “Black Ops” is the newly refined Zombie mode. The mode made its debut on “World at War,” and remains enjoyable this time around.
Something about running for your life as you kill wave after wave of zombies makes gamers lose track of time.
The final course, multiplayer, is a mouth-watering, fulfilling meal.
Developers from Treyarch faced an immense challenge trying to live up to “Infinity Wards MW2,” but did a fine job.
“Black Ops” tweaks the multiplayer with new additions. Players can still level up and customize weapons, but now they earn COD points for customization.
Kill streaks have been dialed down to 11 instead of 25 like on “MW2,” which means no nuking in this COD game. But, there are new kill streaks like an exploding RC car and a napalm air strike.
Contracts have been added that allow players to invest their points to complete small objectives, such as a five-kill streak in one game or three head shots before dying.
The contracts change every 24 hours, which makes multiplayer more indepth.
“Black Ops” is everything and more that a player can want from a FP shooter. Grab your sticks and let the prestige begin. Over and out.
Grade: A+
Sonic 4 Episode I fun, but expensive and lazy
By JAMES KELLEY
Console version
After years of substandard 3-D games, 2-D Sonic is back on consoles with a boom, even if the price is steep and the “game” is short.
The world’s fastest video game mascot returns in Sonic the Hedgehog 4: Episode I, for iPhone, Wii, Playstation 3 and Xbox 360. Although broken into episodes, Sonic 4 is a direct sequel to 1994’s Sonic & Knuckles.
Sonic 4 boasts great graphics and catchy music. The gameplay is addicting, but you just can’t help but feel ripped off. The console version costs $15, which is $5 more than other retro revival games like Mega Man 9 or Castlevania The Adventure ReBirth.
There are basically four zones with three acts and one boss act, where pretty much all you do is fight the zone’s boss. The bosses are mostly retreads from Sonic 1 or Sonic 2.
The game lifted so many elements from old Sonic games, even the last boss, that many are calling it a remake. So we waited 16 years for a “direct sequel” and it is a remake? It just reeks of laziness.
In 1994, Sega couldn’t fit Sonic 3 and Sonic & Knuckles into one game so made them two full games. That’s what they should have done with Sonic 4. It feels like we are paying more than full price for less than half a game.
There is also no multiplayer and though Sonic’s cast of characters is pretty unattractive, like the Emo Sonic, you can disappointingly only play as the blue speeder in Sonic 4. At least they could have put in the good secondary characters like Tails or Knuckles.
Still, it is hard to mark it down because it is just plain fun.

It is a unique game, more of a cross between the first four Sonic games and DS games, but old-school gamers will feel at home.
Sonic purists won’t much care for the homing attack feature, but it is a fun and welcome addition. It wouldn’t be a modern Sonic game without people complaining about it.
Some have criticized the physics but, other than the fact that Sonic is a blue rodent who often runs upside down, I can’t figure out what they are talking about.
Sonic 4 is the second-best 2-D revival game of late, though a distant silver to New Super Mario Bros. Provided there are at least two more episodes, Sonic 4 will be a worthy addition to its 2-D catalog.
Grade: B-
iOS version
As disappointing as the game is for consoles, it is near perfection on the iPhone and iPod Touch.
In addition to being portable, the iOS version solves the price problem. It started at $10, a standard price for elite iPhone games and has already dropped to $7. You can bet it won’t cost much when Episode II drops.
The iPhone version is hands-down the best virtual controls I have played. If you play one after the other, you will have a hard time telling the difference, except for the well-done motion controls on iOS.
It is light-years ahead of the first and second Sonic games, which have already released in the App store.
The controversial mine cart level, stripped from the console versions, is really fun and the controls are precise. It feels more Donkey Kong than Sonic, but the control works well.
The bonus levels are much better on iPhone as it uses motion control to steer the Sonic 1-esque chaos emerald levels.
Grade: A
Even Linkin Park can’t save ‘MOH’
By Darcy Arizmendi
aztecpress@pima.edu
“Medal of Honor” has to be the most pretentious game of the year. It’s almost as if designers assume the player has never tried “Call of Duty” and will be amazed at the gritty setting.
If you have played “Call of Duty,” there is no reason to buy MOH. If you have not played COD, buy it instead.
The “Medal of Honor” story is so bland that it makes “The Last Airbender” seem coherent.
Basically, you play as a member of a tier-one squad, killing “bad guys” and changing perspective throughout. After getting split from your squad, a commander of sorts comes out and says things to the other general that make him mad. Eventually the general ignores him to save his men.
That synopsis resembles “Call of Duty,” but even the nonsense story of COD had a plot twist. Here, there is nothing even in the realm of a twist.
Electronic Arts also promised that MOH would be realistic and have grit like never before seen in a game.
Some of the “realistic” elements I found include:
- Pistol never runs out of ammo.
- A.I. partners cry like pansies for ammo.
- If you ask any A.I. teammate to give you ammo when you are running low, you usually get about 1,000 rounds.
- A mortar can only be affected by huge missiles, even though it weighs about eight pounds.
- The Taliban is now called the “opposing force” (EA raised the white flag on that one).
- Red barrels always mean big boom.
To make things even worse, your teammates will get stuck in walls. The graphics have tons of pop up, and the slowdown can almost ruin the entire experience, or what little experience there is.
MOH does have multiplayer, but it’s nothing more than a “Bad Company 2” clone minus the fun.
This game brings no honor to our soldiers. It shames itself even further by the end, when it plays the new track from Linkin Park while stating the game was made for our troops.
Grade: D
Playstation Move: Like Wii, but with balls
By Darcy Arizmendi
Back in 2006, Nintendo came out with the Wii, which has gone on to sell more than 70 million units worldwide. Now Sony offers competition with its Move system.
At first glance, Move seems to be a Wii clone. However, one must imitate to innovate. If Audio Highway had never invented the MP3 player, Apple would not have made the iPod.
Move is different from its competitor because it uses augmented reality. That means Move movement takes place in a 3D space.
Here’s how it works: Sony uses a Playstation Eye camera, which comes with the Move bundle. The camera tracks the Move controller via light coming from a ball on the controller’s tip.
The tracking is better than any experience I have ever had on Wii, and is about as close to 1:1 movement as you can get.
Another selling point for Move is that you can dual-wield two motion controllers at once. This feature really shines when you play the bundled gladiator-style fight game, “Sports Champions.”
Despite the impressive technology, a few drawbacks leave this hardware just shy of revolutionary.
To play games with Move, you need room and lots of it. The games I played recommended having at least 6-8 feet of free space.
In addition, each game suggests different space ranges. This gets old after playing five games or so.
Lastly, support. Move launched with only a few titles. Even fewer seem compelling or engaging. So far, the title I have had the most fun with is “Tumble.” Surprisingly, that’s not a retail game and can only be purchased digitally on the Playstation Network.
The Move is a device with all the potential of a good slap of clay. It’s flexible and can be molded into something special. That means we must rely on the developers at Sony and third-party companies to create worthy experiences.
Grade: B+

























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