By D.J. OCHOA
Fans of the fighting series Marvel vs Capcom have waited more than 10 years for the newest installment.
“Marvel vs Capcom 3: Fate of Two Worlds” has finally hit store shelves, and gives gamers the right dose of intensity.
MVC3 is a fast paced, beautiful fighting game that offers a fine amount of re-playability.
Each character has unique quirks that are very entertaining to use. Veterans like Ryu and Wolverine return, joined by newcomers such as Dante and Viewtiful Joe. One of my favorites is X-23, an ultra badass female version of Wolverine.
However, the roster has been stripped to 36, while its predecessor offered 56 playable characters. This is the biggest change of the game, and it does take away from the game’s value.
When trying to pick my trio to do battle, I found myself missing favorites from the last MVC. It’s a letdown not being able to use Gambit or Strider Hiryu.
Players might feel cheated by this, but Capcom plans to add characters to the roster through downloadable content.
The look of MVC3 has also changed. Unlike the arcade style used for MVC2, Capcom decided to use a comic book design.
This was an intelligent move on Capcom’s part. It brings the fighting mechanics alive, especially when the completed hyper combos show vibrant colors all over the screen (similar to an acid trip without the use of any narcotics.)
The most entertaining part of any MVC is the epic fighting mechanics. Not much has changed in the MVC3 fighting style, which is not horrible. The same fast paced, ultra high combos are here again, with the small addition of aerial combos and X-Factor.
Players perform the aerial combos during a fight, using a simple button to battle mid-air and tag a partner. It adds to fighting mechanics in an entertaining way and never seems to get old.
The addition of the X-Factor mechanic gives players an energy boost during battle that can potentially change the momentum.
Online fights are offered, but make sure you practice before entering that gauntlet. Otherwise, you’ll get destroyed every time.
This MVC diamond-in-the-rough has minor flaws. One major disappointment: few fighting modes to choose from.
Arcade mode is still present, but there’s not much left to do after beating it countless times. Sure players can master their skills in training mode, but it doesn’t offer much depth to the game. And where is survival mode? Plus, only four characters are simple to unlock.
The most entertaining part of the series was building up points after hours of playing, and purchasing the characters.
It’s understandable that Capcom didn’t want to change too much of the game’s core value, but additions should be met on the release (not months later in DLC, just to make few bucks.)
Despite its flaws, MVC3 offers well-rounded gameplay.
Capcom has added another fine installment to the series, but it could have been a much more dynamic experience.
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